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Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell (PS2)
Unless you've spent months in a cave -- or on an undercover black ops mission -- you know how spectacular a game Splinter Cell is. It took home GameSpy's Xbox Game of the Year honors, and with good reason. Splinter Cell took the stealth-action genre, one which many people thought had peaked with Metal Gear Solid 2, and brought it to new levels by offering some of the most intense and inventive gameplay to hit the scene in 2002. Now, in a matter of weeks, it'll be hitting the PS2.
In Splinter Cell you play as Sam Fisher, a member of "The Third Echelon" -- a top secret branch of the National Security Agency. Membership has its privileges. While most of us regular folk are entitled to four basic freedoms -- the freedoms of speech and worship and the freedoms from fear and want -- Fisher has been granted the "fifth freedom." He's allowed to go above the law to protect the law. In other words, he doesn't have to play by the rules. But unlike other above-the-law types (angry troll Vic Mackey from TV's The Shield, for example), Fisher's job is more about stealth and smarts than bluster and gunplay.
That doesn't mean your trigger finger won't get a workout. Your SC-20K M.A.W.S. (Modular Assault Weapons System) gives you more firepower than you'll need. The weapon works like some high-tech gizmo that would be sold on a late night infomercial on a very violent alternate universe. Sure, it can be a regular old assault rifle, but just like that rotisserie thing that Ron Popiel whacks with a hammer, it can be so much more. Fire off "sticky cameras" to let you scope out hard-to-see areas. These come with or without knockout gas. "Sticky shockers" attach to your victim and send him into an electric funk. To get even more bang for your buck, fire one into the water and deep fry a whole batch of enemies
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